Advanced 3D aircraft texture mapping
This technique uses mainly planar mapping for the entire object. One set of mapping coordinates (UV channel 1) from the side, and one set from the top (UV2). These two textures are then merged with the used of a greyscale mask.
by Ronnie Olsthoorn
Software:
3D Studio Max
Texture mapping 3D aircraft
This tutorial explains how you can texture a 3D aircraft model. It's written in such a way that even relative beginners to Max might be able to follow this tutorial with some success.
by Ronnie Olsthoorn
Software:
3D Studio Max
Creating a photorealistic human face
This is not a tutorial for bloody beginners, I won't describe every layer I place, or the exact settings of the tools. Generally I make a new layer for every step I do. Try to be a bit individual.
by Jonas Nöll
Software:
Photoshop
Low-poly character tutorial
This tutorial is for the creation of Low-Poly "Portable Game Res" real-time characters. This tutorial is being made with 3D Studio Max and Photoshop and all program-specific instructions are for those programs.
by Athey Nansel-Moravetz
Software:
3D Studio Max
The ten top tips of texturing
The main goal of this article/tutorial is to give you a few hints and tricks that might help you to make your own textures look better.
by Jeroen Maton
Software:
General
Hard surface texture painting
This is a method I use for texturing hard surface,sci-fi type objects..hope you find it helpful knowledge of Photoshop is assumed.
by Stefan Morrell
Software:
Photoshop
Realistic eye texture painting
This time, I will show how, with some patience and a tablet, you can produce your own eye textures, applicable to your 3D characters. It's a realistic texture, but it can be simplified, depending of your intention and your character's style.
by Krishnamurti Martins Costa
Software:
Photoshop
UV Mapping a Car
In this Tutorial we will be creating a UVmap as a reference to creating Decals/ logo’s etc for a Pontiac Firebird.
by Tony Coleman
Software:
Lightwave
UV rock
This tutorial is a quick example of modeling a simple low polygon rock and setting up the UV coordinates. It will also show the difference between two examples of mapping UV Coordinates.
by Darrin Nupuf
Software:
Cinema 4D
Creating normal maps
In the early days of 3D video games, textures on surfaces consisted of color information only. The texture would be a picture of whatever material the designer was trying to convey - brick, stone, vegetation, wood, etc. - and would contain shading information as well as the texture and color to create the impression of a complex, dimensional surface.
by James Hastings-Trew
Software:
Cinema 4D
Texture Blending
Sadly, however, my peach is somewhat flawed. The problem: you can't really unwrap most objects without edges, lines or uglies. One solution is texture blending. I like to use texture blending because it's fast, easy and effective.
by Scott Stewart
Software:
Softimage XSI
Applying masked decals
This tutorial will show you how easily you can add decals to your models in SoftimageXSI using the Rendertree.
by Jean-Francois Bouchard
Software:
Softimage XSI
This old house
This tutorial shows what you can do to make your objects look old and how to use light and volumetric effects to render a picture with a right mood.
by Jarek Dukat
Software:
3D Studio Max
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