![Advanced 3D aircraft texture mapping - 3D Studio Max](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisJ9G-y2yQkvTRhpSTHx8dtNgJZgKJX0QsBDkQvZ-RV7rauQNLCa7D3DP5p20XRYLavpv4WaNuL5f-qc9Gvt-UuqMyzbrKxtqkeJXI9GQMW6FQfXJv6gGrA5A-gjVakBWUkA0I36ilkN8f/s800/tutorial_0042_3dsmax.jpg)
This technique uses mainly planar mapping for the entire object. One set of mapping coordinates (UV channel 1) from the side, and one set from the top (UV2). These two textures are then merged with the used of a greyscale mask.
by Ronnie Olsthoorn
3d Studio Max Cinema 4D Lightware Maya Softimage Photoshop