![Texturing and lighting the Nissan R390 GT - 3D Studio Max](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoeaV4YlDsvDoMQ0VpgLQfZlEU9AgvDB1H1TkG_NbHFcRPrywo7q0fpJYBWl6K-hR2J47DFN8WqG4nUWha3bjTMYn7Mv6XZDn3ISIoIeNUxcteMyBpRcjeib5dIs0a13NEr4LWqeDIN4qR/s800/tutorial_0012_3dsmax.jpg)
Creating a believable 3d model is strictly tied with an accurate definition of its materials and textures: realizing and correctly applying the textures on a model is a complex and long process in the creation of photorealistic renderings.
by Enrico Nencini