![UV smoothing in Maya - Maya](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyRNOwjT2s-il6XI6lJ5bZzuXoMzIC13bzzVTj__3iM80lNvfKrInN0HbR8xIwBUeQDw3VhU61SGNsUbLJEgEGUO6FtpU1eiOt-UJTDq69SCqOtVhZZuh6gopvoDFSBn9vpbPR6WUiaE5P/s800/tutorial_0015_maya.jpg)
There has been discussion again on Maya highend3d mailing list about the UV distortion caused by polygon smoothing in Maya. I have been working on this problem and devising solutions for a recent production, and as it's hard to explain verbally in a reasonably short email I thought it would be best to sum it up in some tutorial.
by Olivier Renouard