![UV-map dirtmap baker - Cinema 4D](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjp83VcKBZNUaWQ1ZZEEMTVmtHtdcroLQrcUhTyK7Tl63g9ZP2KoOOTakpceBAr3paVxXnYOxqmpC5LrzdxXA9Qf9wx3sS7R3Bd-gOjJ_SVC_xvOYSdLmH7zKpYLYmHozDxZlKhyNUYvcjh/s800/tutorial_0017_cinema.jpg)
As we cannot use the Dirt shader for animations, you have to generate a Dirt map. For the Dirt map calculation you have to unwrap and unfold the UV mesh of your object first. As this can be a very time consuming process in bodypaint 3D, you should avoid high resolution meshes. Try to use a combination of low polygon objects with HyperNURBS objects.
by Peter Hofmann aka peXel